Asset-Production (ILV)
BackSpecialization Area | Multimedia Technology |
Course number | B2.08511.20.011 |
Course code | AssPro |
Curriculum | 2025 |
Semester of degree program | Semester 2 |
Mode of delivery | Presence- and Telecourse |
Units per week | 3,5 |
ECTS credits | 5,0 |
Language of instruction | English |
The students
- learn various design principles in 2D and 3D.
- are proficient in the use of various tools for creating 2D/3D graphics.
- know the difference between bitmap and vector graphics and their various uses in different 2D application scenarios.
- are able to create 3D models of templates, sketches or real objects using common methods and workflows.
- master the basic material workflows for a realistic representation of virtual objects.
The module covers the following topics, among others:
- Bitmap and vector graphics
- Sprites, spritesheets and tilemaps
- 2D animation techniques
- Animations with animated sprites
- Animation with vector graphics
- Color palettes
- Tools for the design of
- Material and physical based rendering
- Material workflows (metal vs dielectric)
- Light
- Textures, Texture Brush Editing
- Energy Preserving specular
- Image based reflections
- Microfacet models
- Reflection, Roughness, Specular, Metallness
- Advanced 3D modeling techniques
- 3D curves and surfaces
- Sculpturing
- Weight Painting
- A. Thorn, R. Hess: "Blender Foundations: The Essential Guide to Learning Blender 7.x" , Focal Press, 2018;
- Online tutorials: A series of online tutorials (Udemy, Blender Cloud, Youtube, etc.) are provided as part of the module via the online learning platform.
- Moderated group work,
- Lecture,
- Project
- Several workshops (e.g., materials, modeling, etc.) are held as part of this module. During the workshops, a solution is to be developed on the basis of a given task, which is then presented.
Integrated module which is continuously assessed:
- Cooperation,
- Projects,
- written thesis